
Create a random set of points.
import ddf.minim.*;
Minim minim;
AudioInput sound;
ArrayList <PVector> pts = new ArrayList<PVector>();
void setup(){
size(900,900);
minim = new Minim(this);
sound = minim.getLineIn(Minim.STEREO, 1024);
for(int i = 0; i < sound.mix.size(); i++){
float xp = random(100,width-100);
float yp = random(100,height-100);
pts.add(new PVector(xp,yp,0));
}
}
void draw(){
background(0);
stroke(255);
strokeWeight(2);
for(int i = 0; i < sound.mix.size(); i++){
PVector p1 = pts.get(i);
point(p1.x,p1.y);
}
}
import ddf.minim.*;
Minim minim;
AudioInput sound;
ArrayList <PVector> pts = new ArrayList<PVector>();
ArrayList <PVector> speed = new ArrayList<PVector>();
float amplitude;
float distance;
///camera varibles
int oldx = mouseX;
int oldy = mouseY;
float rotx = 0;
float roty = 0;
float zcam = 0;
void setup(){
size(900,900);
minim = new Minim(this);
sound = minim.getLineIn(Minim.STEREO, 1024);
///declare a slider with a range of 0 - 1200
for(int i = 0; i < sound.mix.size(); i++){
float xp = random(50,width-50);
float yp = random(50,height-50);
pts.add(new PVector(xp,yp,0));
float xs = random(-1,1);
float ys = random(-1,1);
speed.add(new PVector(xs,ys,0));
}
}
void draw(){
background(0);
stroke(255);
strokeWeight(2);
for(int i = 0; i < sound.mix.size(); i++){
PVector p1 = pts.get(i);
PVector s1 = speed.get(i);
point(p1.x,p1.y);
float newx = p1.x + s1.x;
float newy = p1.y + s1.y;
if(newx < 0 || newx > width){
s1.x = s1.x * -1;
}
if(newy < 0 || newy > height){
s1.y = s1.y * -1;
}
PVector p2 = new PVector(newx,newy);
pts.set(i,p2);
speed.set(i,s1);
}
}
import ddf.minim.*;
import controlP5.*;
ControlP5 cp5;
Minim minim;
AudioInput sound;
ArrayList <PVector> pts = new ArrayList<PVector>();
ArrayList <PVector> speed = new ArrayList<PVector>();
float distance;
///camera varibles
int oldx = mouseX;
int oldy = mouseY;
float rotx = 0;
float roty = 0;
float zcam = 0;
void setup(){
size(900,900);
minim = new Minim(this);
sound = minim.getLineIn(Minim.STEREO, 1024);
cp5 = new ControlP5(this);
cp5.addSlider("distance")
.setPosition(40,80)
.setRange(0,100)
.setSize(200,20)
.setValue(50)
.setColorForeground(color(20,200,200))
.setColorLabel(color(255))
.setColorBackground(color(70,70,70))
.setColorValue(color(0,0,0))
.setColorActive(color(0,255,255))
;
for(int i = 0; i < sound.mix.size(); i++){
float xp = random(50,width-50);
float yp = random(50,height-50);
pts.add(new PVector(xp,yp,0));
float xs = random(-1,1);
float ys = random(-1,1);
speed.add(new PVector(xs,ys,0));
}
}
void draw(){
background(0);
stroke(255);
strokeWeight(2);
for(int i = 0; i < sound.mix.size(); i++){
PVector p1 = pts.get(i);
PVector s1 = speed.get(i);
point(p1.x,p1.y);
float newx = p1.x + s1.x;
float newy = p1.y + s1.y;
if(newx < 0 || newx > width){
s1.x = s1.x * -1;
}
if(newy < 0 || newy > height){
s1.y = s1.y * -1;
}
float sound_sample = abs(sound.mix.get(i))+1;
s1.x = s1.x*sound_sample;
s1.y = s1.y*sound_sample;
PVector p2 = new PVector(newx,newy);
s1.x = s1.x *.99;
s1.y = s1.y * .99;
pts.set(i,p2);
speed.set(i,s1);
}
strokeWeight(1);
for(int i = 0; i < pts.size(); i++){
for(int j = 0; j < pts.size(); j++){
PVector p1 = pts.get(i);
PVector p2 = pts.get(j);
if(p1.dist(p2) < distance){
line(p1.x,p1.y,p2.x,p2.y);
}
}
}
}
import ddf.minim.*;
import controlP5.*;
ControlP5 cp5;
Minim minim;
AudioInput sound;
ArrayList <PVector> pts = new ArrayList<PVector>();
ArrayList <PVector> speed = new ArrayList<PVector>();
float amplitude;
float distance;
///camera varibles
int oldx = mouseX;
int oldy = mouseY;
float rotx = 0;
float roty = 0;
float zcam = 0;
void setup(){
size(900,900,P3D);
minim = new Minim(this);
sound = minim.getLineIn(Minim.STEREO, 1024);
cp5 = new ControlP5(this);
///declare a slider with a range of 0 - 1200
cp5.addSlider("amplitude")
.setPosition(40,40)
.setRange(0,10)
.setSize(200,20)
.setValue(5)
.setColorForeground(color(20,200,200))
.setColorLabel(color(255))
.setColorBackground(color(70,70,70))
.setColorValue(color(0,0,0))
.setColorActive(color(0,255,255))
;
cp5.addSlider("distance")
.setPosition(40,80)
.setRange(0,100)
.setSize(200,20)
.setValue(50)
.setColorForeground(color(20,200,200))
.setColorLabel(color(255))
.setColorBackground(color(70,70,70))
.setColorValue(color(0,0,0))
.setColorActive(color(0,255,255))
;
for(int i = 0; i < sound.mix.size(); i++){
float xp = random(-450,450);
float yp = random(-450,450);
float zp = random(-450,450);
pts.add(new PVector(xp,yp,zp));
float xs = random(-1,1);
float ys = random(-1,1);
float zs = random(-1,1);
speed.add(new PVector(xs,ys,zs));
}
}
void draw(){
background(0);
pushMatrix();
cam();
stroke(255);
strokeWeight(2);
for(int i = 0; i < sound.mix.size(); i++){
PVector p1 = pts.get(i);
PVector s1 = speed.get(i);
point(p1.x,p1.y,p1.z);
float sound_sample = abs(sound.mix.get(i)) * amplitude;
float newx = p1.x + s1.x;
float newy = p1.y + s1.y;
float newz = p1.z + s1.z;
float nsx = s1.x + random(-sound_sample, sound_sample);
float nsy = s1.y + random(-sound_sample, sound_sample);
float nsz = s1.z + random(-sound_sample, sound_sample);
PVector p2 = new PVector(newx,newy,newz);
pts.set(i,p2);
PVector s2 = new PVector(nsx,nsy,nsz);
speed.set(i,s2);
}
strokeWeight(1);
for(int i = 0; i < pts.size(); i++){
for(int j = 0; j < pts.size(); j++){
PVector p1 = pts.get(i);
PVector p2 = pts.get(j);
if(p1.dist(p2) < distance){ line(p1.x,p1.y,p1.z,p2.x,p2.y,p2.z); } } } popMatrix(); } void cam() { int newx = mouseX; int newy = mouseY; translate(width/2, height/2,zcam); rotateY(rotx); rotateX(roty); //rotateZ(PI); if ((mousePressed == true) && mouseY > 200) {
rotx = rotx + (oldx-newx)/50.0;
roty = roty + (oldy-newy)/50.0;
}
oldx = newx;
oldy = newy;
}
void mouseWheel(MouseEvent event) {
float e = event.getCount();
zcam = zcam - e*5;
}